It’s only towards the end, when the game is wrapping up its story, when I actually found myself somewhat interested in its messages.įorgotten Fields also feels quite unpolished the control scheme is terribly inconsistent, and after my initial attempts at playing it with a controller, I found myself constantly having to go back to keyboard and mouse to manipulate the inventory. You have the ex-girlfriend that you’re on good terms with, the adventurous friend who’s tired of working in a corporate environment, and the goofball whose attempts at romance, delusional as they might be, still end up working.įorgotten Fields just doesn’t have any real characters, and as a result, I spent a large amount of the story just not caring about the game. None of the characters ever really feel like people. On the Other Hand…ĭespite its strong general writing and interesting subject, Forgotten Fields really suffers when it comes to its characters. Forgotten Fields tells two stories in parallel, focusing on the same theme. There’s clearly a heavy level of creator’s intent, and Forgotten Fields is definitely telling a personal story. It has a unified approach to its central message, and even the sidestory of Sid’s attempts at writing a story revolves around the nature of memories, and how important it could be to move on with your life and to not constantly dwell on nostalgia for “better” times. In a lot of ways, Forgotten Fields feels like it’s telling a story about personal melancholy. Sid and all of his friends are constantly reminiscing about their various road trips and adventures from when they were younger, and even his mom’s primary motivation for selling her house is so that she isn’t held back by her memories of the place. The most important thing about the story is the sense of nostalgia. Most of it revolves around visiting Sid’s friends, and then going on to his mom’s place for a family dinner. What follows is an adventure that can best be described using the word ‘cosy’. And to make things worse, Sid’s facing writer’s block. He has a deadline to submit a story to be eligible for a grant, his mother’s selling his childhood home to move on in her life, and his friends are all drifting apart to live their own lives. Instead, it’s a single day in Sid’s life. But it’s not trying to tell a grand, sweeping story where the fate of the world hangs in the balance. On the Nature of Nostalgiaįorgotten Fields hopes to tell the story of Sid, his mother, and his friends. Also take part in his creative process as you play through interactive sections depicting the story he's attempting to write.įorgotten Fields is a warm, cozy game about nostalgia, creativity, appreciating the present, and the passage of time - a meditation on impermanence and the shortness of life.Forgotten Fields is going for a 'cosy' feeling, and it largely works. Join Sid as he reluctantly journeys back home, meets old friends, relives memories and attempts to kick start his creativity back into gear. With the deadline approaching and his creative juices having frozen, this is not something he's looking forward to. On this Sunday, his struggle is disturbed by an invitation to attend an unavoidable family obligation - The place Sid grew up in is about to be sold, and his mother wants him to come home for a small party so he can say goodbye to it. In order to pay the bills, he needs to think up a story and apply for a grant - the deadline is today - a lazy Sunday in the middle of summer. Sid is a fiction author struggling with a creative block, attempting to recapture the feelings of inspiration he felt when he was younger.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |